SG Adventure with the KK2.0 board

My new SG Adventure carbon frame was designed to be used for FPV flights and filming with my GoPro Hero 3, so the arms on the front are not on 45 degree, but on 60 degree to the pitch axis. In order to have a stable and good flight, I should change this settings in the Mixer Editor of the KK2.0 board. How do I do this:

As said the front arms are on 60 degree to the pitch axis, and 30 degree to the roll axis (if your frame has other angles of the front arms such the TBS Discovery, just figure out the angles and keep reading). The numbers in the KK2.0 Mixer Editor are sinus of this angles:

Aileron/Roll: sin(30)=0,50 or for the KK2.0 settings 50.

Elevator/Pitch: sin(60)=0,86 or for the KK2.0 settings 86.

These settings should be changed in the Mixer Editor for CH1 and CH2 (front motors), and on CH1 the Aileron should be negative number or “-50”. CH3 and CH4 should not be changed, as the rear arms are on default 45 degree to the pitch and roll axes.

Update 23.09.2014: I also wrote a more detailed how-to of the “problem” with different frame types.

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On Thursday I had the chance to test my SG Adventure QuadCopter with the KK2.0 board and it worked as it should be – stable and responsive. A lot of fun flying in the wild! Here are some pictures of the QuadCopter.

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